We don't sell hours.We ship products.
A software company that designs, builds, and ships its own products — and yours.
Mobile, web, AI. For businesses and for people.
A software house with a product habit.
We ship our own.
Apps for people. Tools for companies. Each one is our customer first, before it's anyone else's.
We build for clients.
Designers, engineers, and operators under one roof — for hire. Same standards. Same Friday demos.
We keep ourselves honest.
Anything we ship for you, we've already shipped for ourselves. That's the only credibility that matters.
Our software,for everyone.
Four products live today - split between the people who pay for software and the people who download it. The roster grows whenever a bet earns its place.
We also buildfor you.
Six core practices. Picked because we use them daily on our own products — and we'd rather sell the muscles we've actually built than the trends we've only read about.
- 01Mobile developmentNative and cross-platform apps that don't feel like websites.
- 02Web platformsMarketing sites to multi-tenant SaaS — designed and engineered together.
- 03AI featuresProduction-grade AI features — not demos.
- 04Product designBrand, UX, and interface design that fits the engineering.
- 05Team augmentationPlug in a squad — designers, engineers, PMs — under your roof.
- 06Discovery sprintsTwo-week sprints that turn a slide deck into a build plan.
Mobile development.
Swift, Kotlin, Flutter, React Native — chosen for the job, not the resume. We ship apps that pass App Store and Play Store review on the first try and stay performant on five-year-old phones.
- Consumer apps with real-time camera, ML, and AR features.
- Marketplace apps with offline mode, push, and Stripe / Apple Pay.
- Internal field-ops apps that work without signal.
- App Store launch package — store listings, screenshots, ASO.
Four phases,not four months of slides.
Listen.
Two-week discovery. We don't bring decks — we bring questions. By the end you have a build plan, a budget, and a working prototype.
Design.
A real interface, not a moodboard. Pixel-perfect Figma plus animation comps, ready to hand to engineering on day one.
Build.
Six-week sprints. One PM, designers and engineers working in the same channel as your team. Demos every Friday.
Ship & support.
Launch-day theatre — App Store, press, growth. Then 90 days of warranty support to make sure your launch sticks.
The peoplebehind the work.
The leadership team plus 70+ engineers, designers, PMs, and ops people behind them — available either through our own products or as part of your team via team augmentation.
Let's buildsomething good.
Tell us the rough version. The one with typos and missing screens. That's the version we know what to do with.
- [email protected]
- Office
- Lviv, Ukraine
- Reply
- < 48 hours
- Booking
- Tue · Thu
